Tarenga

KIYAMET 64

A Doom-style game for the Commodore 64.

E1M2: a zombie in the corridor, pistol in hand The KIYAMET 64 title screen: the burning logo and the difficulty choice E1M3: a toxic green pool on the floor, a monster in the distance

An attempt at Doom on the Commodore 64. The 1 MHz CPU draws 10 to 20 frames a second, which is enough to play. The levels are converted from the first three Freedoom maps, with the monsters, items and secrets where the maps put them.

What it needs

MachinePAL Commodore 64. Not tested on NTSC.
SoundSID 6581 or 8580.
ControlsKeyboard: W/S walk, A/D strafe, N/M turn, space fire, 1/2 weapon, H map. A joystick in port 2 works too.
LanguageThe in-game text is Turkish.
SizeOne file, 50 KB (201 blocks). About two minutes from a stock 1541; far quicker with a fast loader (Tapecart, Ultimate, JiffyDOS).
MapsFreedoom Phase 1, E1M1–E1M3.
Versionv1.0 — 18 October 2026

Download

Disk image (.d64) 171 KB Program (.prg) 50 KB Everything + notes (.zip) 56 KB

The .d64 is a disk image: copy it to an SD card device, or mount it in an emulator. The .prg loads directly. Either way it is LOAD"…",8,1 then RUN. The zip has both, plus the release notes and screenshots.

The maps come from the Freedoom project: Copyright © 2001–2024 Contributors to the Freedoom project, under a BSD licence. The licence text is in the zip (FREEDOOM-LISANS.txt). The game has no official connection to the Freedoom project.